Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HNUvk-hVodh-dvYJL-VuvqN-DJsiB | 14/16/5 | 73.5 | 0.95 | 2026-06-21 18:23:05 · 34m 49s | |
| CSGO-BNp3y-rT2An-xzGDG-ZAPCc-kuQFE | 24/23/11 | 91.3 | 1.28 | 2026-06-16 16:06:25 · 57m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.