Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nJnnr-4rGOt-2nRX8-zWU5G-R8diK | 13/18/5 | 64.5 | 0.87 | 2026-07-06 21:28:44 · 31m 39s | |
| CSGO-AKbVE-vstdA-3wRBU-oMfSL-zwJoD | 2/18/6 | 27.1 | 0.24 | 2026-07-05 20:50:06 · 36m 39s | |
| CSGO-knfm6-xMvS8-tTLxy-HuZGx-NrYbD | 9/16/7 | 52.2 | 0.70 | 2026-07-05 20:06:38 · 37m 6s | |
| CSGO-msyde-VUmUc-THFRn-BqTk5-HVMfN | 8/11/2 | 57.3 | 0.93 | 2026-07-05 19:31:41 · 31m 26s | |
| CSGO-GuCtj-QsQtR-GECv2-AHbWM-3wqVQ | 5/18/2 | 20.6 | 0.31 | 2026-07-04 22:29:39 · 38m 1s | |
| CSGO-YysTw-vSs7H-ktR6U-XXrCF-FTBtG | 8/15/2 | 58.2 | 0.68 | 2026-07-04 22:01:44 · 22m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.