Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrSPs-3PPJk-LtmHN-AwOZn-xrquL | 18/17/5 | 81.2 | 1.17 | 2026-06-30 15:43:40 · 35m 2s | |
| CSGO-sBN74-KGsqG-xYhBr-Rs9QW-T6TvD | 16/12/4 | 75.6 | 1.20 | 2026-06-28 18:57:04 · 39m 23s | |
| CSGO-FBu73-ZN8Mm-s9CBC-NnowJ-cJWzE | 17/17/4 | 73.9 | 1.04 | 2026-06-15 17:35:40 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.