Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FHW25-reCPG-FxHGD-GdBpd-FZieC | 12/14/3 | 79.2 | 1.02 | 2026-06-28 15:46:20 · 20m 34s | |
| CSGO-KJ3rR-DydFo-Kz9Xz-F2eGw-KCBcO | 15/6/6 | 105.2 | 1.87 | 2026-06-28 15:09:53 · 20m 46s | |
| CSGO-tU9CU-mYSkS-km6eD-6MJXR-mG64E | 15/15/5 | 76.4 | 1.12 | 2026-06-21 20:51:16 · 42m 26s | |
| CSGO-yMBmq-hM3YC-qFuqx-Q34OM-MJpEM | 14/6/3 | 82.1 | 1.62 | 2026-06-21 19:59:07 · 23m 8s | |
| CSGO-Xxcc3-6boif-CFUFn-Bpi6p-MOBJC | 14/13/3 | 78.6 | 1.14 | 2026-06-21 19:24:05 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.