Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QMqVX-2hWHa-jNbO9-dUSfO-eSLTK | 4/17/8 | 36.2 | 0.36 | 2026-07-04 21:11:35 · 30m 12s | |
| CSGO-DVpVc-THP2D-Uyiti-kpk5Z-8tQVP | 7/16/7 | 64.6 | 0.74 | 2026-07-03 18:38:16 · 29m 48s | |
| CSGO-T9itc-VC9VN-M59No-JZEUq-PNv5G | 15/14/10 | 94.1 | 1.37 | 2026-06-27 15:07:32 · 32m 52s | |
| CSGO-WYt2F-OJpCb-cbDT9-mGdhk-3svoO | 20/11/8 | 115.8 | 1.76 | 2026-06-20 11:10:13 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.