Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9vnJr-URiOJ-Y42jW-bG2Fy-9f4NF | 18/16/4 | 80.0 | 1.14 | 2026-06-27 21:35:35 · 39m 41s | |
| CSGO-UdGeX-cVMa5-hK8fG-JnO6o-uNZML | 5/17/3 | 40.1 | 0.26 | 2026-06-16 17:28:28 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.