Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5mesD-iOy4z-n3vNp-bnrL5-OqTiA | 12/22/6 | 54.0 | 0.63 | 2026-07-08 18:10:22 · 37m 38s | |
| CSGO-nCyZL-SZuFv-nwjKc-iWCmB-CAhrM | 8/17/2 | 47.8 | 0.43 | 2026-07-08 17:35:13 · 28m 46s | |
| CSGO-4osY3-Uhiok-QGY8Q-iWTOP-AoaAB | 17/18/5 | 90.3 | 1.17 | 2026-07-06 18:10:37 · 32m 48s | |
| CSGO-Azva8-OctrY-Pntyq-MBAxG-kc6uC | 16/19/4 | 74.3 | 0.99 | 2026-07-06 17:30:12 · 35m 41s | |
| CSGO-e2eUH-OQmmS-DRFFd-DidM7-9erdA | 14/18/4 | 78.0 | 1.00 | 2026-07-06 16:53:45 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.