Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8unq-m6FaZ-v48dm-X9T4u-fXnMC | 16/11/4 | 93.1 | 1.45 | 2026-07-03 17:31:15 · 20m 16s | |
| CSGO-tEyeO-VH3K2-kFooC-7OiMv-b2VjM | 5/16/4 | 35.9 | 0.30 | 2026-06-29 15:48:36 · 24m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.