Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mpSMN-JrJEb-Wbo9m-R5SHa-KjNpP | 2/9/0 | 43.9 | 0.11 | 2026-07-04 17:17:50 · 9m 6s | |
| CSGO-KMFQo-dwNFi-LHqMA-tZdUU-a6KbM | 6/9/0 | 62.2 | 0.63 | 2026-07-04 17:07:44 · 8m 39s | |
| CSGO-vBz6E-wah2C-KbCo4-WjRAm-2h3RG | 16/16/7 | 74.7 | 1.22 | 2026-06-23 18:46:06 · 37m 29s | |
| CSGO-mfe4e-QXpXi-URxky-M9xfQ-imoUE | 19/19/3 | 91.8 | 1.12 | 2026-06-22 20:59:40 · 42m 9s | |
| CSGO-Z8nSs-oPaHM-Vb72L-GxYVk-7XmfO | 7/12/3 | 51.6 | 0.68 | 2026-06-22 18:43:13 · 12m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.