Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ce7fw-rCbJQ-bH2Mp-pqrTV-4GUrC | 20/18/4 | 99.5 | 1.20 | 2026-07-03 21:05:11 · 35m 32s | |
| CSGO-dUbcR-JN35i-c2GK4-LOeS5-Cq5uC | 25/20/9 | 93.9 | 1.38 | 2026-06-29 17:54:26 · 42m 6s | |
| CSGO-kJfwv-ZLXOh-TcmBN-7vjCM-9SR3A | 24/12/2 | 107.0 | 1.75 | 2026-06-26 14:41:58 · 28m 43s | |
| CSGO-paH9f-dhiGW-KTC4c-r4DyQ-jmFOP | 18/15/5 | 81.0 | 1.31 | 2026-06-18 19:02:05 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.