Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ey9od-7qXLh-vAZu8-3MKpp-3WfnL | 16/17/8 | 72.5 | 1.01 | 2026-07-03 16:04:18 · 35m 46s | |
| CSGO-hTAkz-uqTuX-MDrri-zmoor-q3SiA | 5/9/1 | 32.1 | 0.63 | 2026-07-01 14:27:00 · 21m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.