Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSEc2-USweQ-s3Rhv-CzLJf-ftLMB | 10/13/5 | 48.2 | 0.85 | 2026-07-03 20:50:58 · 38m 6s | |
| CSGO-4NCCc-fLKnz-O3pka-eTABk-mtLMB | 22/9/5 | 115.3 | 1.86 | 2026-07-03 20:16:15 · 31m 33s | |
| CSGO-ObhjE-2LGMX-mnavo-nZCfj-APxDK | 9/14/2 | 40.9 | 0.68 | 2026-07-03 18:44:25 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.