Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PsShJ-z8HbA-EPcmn-nSXoe-Njp7C | 24/16/4 | 92.9 | 1.45 | 2026-06-23 22:42:20 · 38m 22s | |
| CSGO-rxDB6-P9KA8-ON8e2-OpNjX-kvbxJ | 22/26/6 | 83.3 | 1.03 | 2026-06-23 21:49:25 · 47m 51s | |
| CSGO-5BXc9-iBwZW-r4Wxe-p6OeO-3cUiA | 22/15/9 | 97.0 | 1.53 | 2026-06-23 21:08:43 · 37m 22s | |
| CSGO-YFF7W-PUpp2-spVNw-xBTTY-FQSuK | 15/20/7 | 79.5 | 0.87 | 2026-06-23 20:22:32 · 39m 45s | |
| CSGO-LQbZA-nHfJe-9tG2F-mspmq-yfUGQ | 12/19/7 | 66.4 | 0.83 | 2026-06-16 21:57:44 · 43m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.