Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZTVzT-AUX9T-FDqHM-XEXDM-ScHLH | 17/18/13 | 76.2 | 1.06 | 2026-06-30 14:24:41 · 45m 41s | |
| CSGO-ECMc3-w3KvM-XpStW-iXuo7-tKkXM | 15/17/3 | 97.1 | 1.13 | 2026-06-24 18:28:58 · 26m 2s | |
| CSGO-Waz3K-XtTCp-GdrtE-SCO4O-qHBxH | 15/17/1 | 81.1 | 1.00 | 2026-06-20 20:42:07 · 34m 15s | |
| CSGO-bySPG-NDOWr-ZaAJ4-x4eSL-HcyMM | 12/15/2 | 56.3 | 0.99 | 2026-06-14 15:27:25 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.