Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uGeqf-oq9vd-ONuYj-UPYsU-ekAUM | 9/16/8 | 62.2 | 0.77 | 2026-07-01 21:07:28 · 30m 22s | |
| CSGO-OrEMm-nMTqP-Wb4wz-zkNVR-jmFOP | 15/16/3 | 68.0 | 0.93 | 2026-06-30 21:20:37 · 41m 50s | |
| CSGO-oNnc5-eKtFo-ESpvV-6HrBT-JbtSJ | 10/17/2 | 59.5 | 0.68 | 2026-06-30 20:46:11 · 31m 20s | |
| CSGO-iOyvY-pQU2p-c3q9n-AyNKn-2h3RG | 14/10/4 | 95.2 | 1.36 | 2026-06-28 13:11:16 · 27m 51s | |
| CSGO-2xRTJ-A5GvY-VGWw5-wZ6fT-X7YpG | 15/13/7 | 119.0 | 1.48 | 2026-06-27 14:05:23 · 21m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.