Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mdxHk-NKCS5-8w67y-LRoSi-hiyfF | 15/15/4 | 81.2 | 1.21 | 2026-07-01 19:28:50 · 36m 38s | |
| CSGO-wa8mk-E655B-QZZyS-4NQtO-GHcVG | 14/16/5 | 86.6 | 1.02 | 2026-06-17 19:11:56 · 27m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.