Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nZv6e-KwtkH-PRKMW-KTodj-q4yUO | de_fachwerk |
6/17/4 | 55.0 | 0.37 | 2026-07-09 15:26:37 · 31m 26s |
| CSGO-iMMsq-XaQc2-sTu5t-4RiiH-CKxbE | 10/16/5 | 68.3 | 0.87 | 2026-07-04 19:31:43 · 31m 38s | |
| CSGO-MnHW3-OuZkh-6chkC-aKZDm-OijDA | 24/12/6 | 108.0 | 1.78 | 2026-07-02 19:48:04 · 36m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.