Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xSqBV-s9Jzw-rVL4M-fiEqO-i84VH | 12/21/4 | 51.8 | 0.58 | 2026-07-07 15:05:51 · 33m 22s | |
| CSGO-OCfBR-7K7mk-YXRmr-JW2a2-OLJzN | 13/13/6 | 78.6 | 1.00 | 2026-06-27 15:12:28 · 35m 18s | |
| CSGO-D3X2F-3B59A-Xe5WM-LXsNh-xjTOG | 15/17/4 | 91.3 | 1.01 | 2026-06-02 19:56:19 · 41m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.