Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZMLL-4C92a-Ubh2h-oGUHP-LwSOG | 19/16/7 | 102.4 | 1.28 | 2026-07-03 15:37:16 · 35m 2s | |
| CSGO-USQv9-N539y-B2F5d-jHm6m-2h3RG | 13/18/5 | 66.1 | 0.78 | 2026-06-25 09:30:42 · 35m 30s | |
| CSGO-fhsK7-Jfbob-jA2zp-CEoWK-ZxqFF | 13/21/2 | 48.5 | 0.74 | 2026-06-23 18:10:51 · 46m 22s | |
| CSGO-8EFuG-N4Won-kARPO-iYW6u-osMHA | 19/16/8 | 99.8 | 1.39 | 2026-06-07 21:34:33 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.