Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JB4vd-Mmxr5-k7kKM-VdNfQ-hmheC | 16/17/9 | 93.1 | 1.21 | 2026-06-26 19:31:18 · 31m 12s | |
| CSGO-zKNWK-vd69z-aTkqE-LVVWD-YJxsP | 11/14/3 | 90.8 | 0.96 | 2026-06-21 19:43:26 · 28m 39s | |
| CSGO-hRWVV-JHdzW-Udojw-a6LnV-Pa7WB | 22/16/7 | 109.5 | 1.50 | 2026-06-21 18:20:36 · 34m 45s | |
| CSGO-ej6SD-xxjwi-yninF-LzioE-JKNQC | 22/23/5 | 73.6 | 1.07 | 2026-06-18 22:15:16 · 54m 8s | |
| CSGO-7oLME-DZxaF-oZGRx-oQzcr-ECBcO | 17/6/5 | 118.1 | 2.03 | 2026-06-14 14:54:50 · 22m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.