Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7MDSU-vWwKN-R8CX9-S8MTw-oezYP | 5/16/0 | 33.8 | 0.22 | 2026-07-03 21:49:32 · 32m 44s | |
| CSGO-8KWrK-KiF4F-Hityu-2UPZO-3S3ED | 20/16/0 | 80.2 | 1.25 | 2026-06-29 20:43:21 · 39m 24s | |
| CSGO-AsTzR-wieOP-KXrmV-LfuTZ-pFXsO | 13/25/3 | 51.1 | 0.53 | 2026-06-25 20:50:21 · 54m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.