Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2r3z-aPkJC-K4Gxy-kbaCp-aXnMC | 9/3/2 | 51.3 | 1.36 | 2026-07-14 12:40:38 · 20m 27s | |
| CSGO-Z7hCL-tRzAW-9vaDE-sOsur-7qahQ | 23/12/2 | 92.0 | 1.55 | 2026-07-03 20:09:32 · 31m 18s | |
| CSGO-S2YSK-4jRrd-ehkZs-4rArU-bwrBE | 11/18/8 | 67.9 | 0.75 | 2026-07-03 19:30:43 · 30m 53s | |
| CSGO-2mBw9-uj75m-43uZr-fN7Ys-jWX9G | 11/13/5 | 78.4 | 1.05 | 2026-07-03 12:42:32 · 24m 30s | |
| CSGO-QzwsM-ytdz5-DVvpt-c8GMT-MHcVG | 6/19/1 | 33.7 | 0.28 | 2026-07-02 12:21:49 · 32m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.