Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bZsdj-JZFjD-nBcAW-36dWL-K8o3B | 19/14/0 | 113.1 | 1.51 | 2026-07-01 13:28:36 · 24m 11s | |
| CSGO-6OnBp-KAp6R-VoWcU-8RjTz-f25qB | 21/13/1 | 87.8 | 1.33 | 2026-07-01 12:44:42 · 36m 52s | |
| CSGO-79hft-djQkt-UDadQ-nfQ9C-fUxXD | 11/12/2 | 85.3 | 1.04 | 2026-07-01 12:18:07 · 23m 54s | |
| CSGO-rTC8V-FLs5U-2AZ9X-K5Pos-3fwXD | 23/12/5 | 101.8 | 1.68 | 2026-06-26 17:43:12 · 33m 46s | |
| CSGO-5V2t7-DWwdj-b4d8W-b3FXt-XD8aC | 14/15/4 | 83.2 | 1.07 | 2026-06-26 17:16:11 · 23m 20s | |
| CSGO-HZciu-Q7pkW-XsORB-MjBnt-RsdVG | 19/5/4 | 115.3 | 2.06 | 2026-06-26 16:46:01 · 18m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.