Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zaKSn-JxvMa-KSTiO-ZfpN7-6pe8E | 4/10/3 | 46.0 | 0.41 | 2026-07-04 23:15:39 · 20m 55s | |
| CSGO-urcXC-K53ur-k26zU-uxbz3-wAw5G | 17/13/7 | 91.1 | 1.26 | 2026-07-02 19:03:40 · 37m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.