Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QDVtC-cKQCm-JaBFx-CCpQB-jTiLJ | 5/15/5 | 49.5 | 0.42 | 2026-07-02 22:30:26 · 21m 56s | |
| CSGO-ajGAU-mxjvK-hhYNm-BPcJd-LFzQN | 7/19/4 | 34.0 | 0.38 | 2026-07-02 21:06:39 · 35m 10s | |
| CSGO-Dq4B7-PXqH7-UNztJ-kPxHC-KUGnK | cs_italy |
5/17/6 | 48.5 | 0.42 | 2026-07-02 20:23:33 · 26m 41s |
| CSGO-KBPpD-dLEwE-mMHdt-VjVOS-Ew4ZJ | 10/20/2 | 37.0 | 0.42 | 2026-06-29 17:44:37 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.