Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bav7e-XkqD5-ft6BH-S5fdO-SH3JE | 12/9/4 | 80.5 | 1.33 | 2026-07-07 18:34:04 · 22m 34s | |
| CSGO-B9oUw-HPtSX-5f9wN-xUz5c-hFhCG | 17/18/5 | 78.3 | 1.00 | 2026-06-30 18:27:51 · 41m 33s | |
| CSGO-xvJCm-U4Oan-OR89O-3cRGQ-WmPhG | 25/15/7 | 114.3 | 1.70 | 2026-06-25 12:09:40 · 31m 51s | |
| CSGO-yY57c-uwCrc-asSQp-i8dPs-oNBYN | 22/9/5 | 145.4 | 2.04 | 2026-06-25 11:40:53 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.