Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r8zyU-7Zwmn-DqEjo-VndFE-OycBN | 16/16/3 | 100.5 | 1.18 | 2026-06-30 16:46:51 · 32m 20s | |
| CSGO-6xni8-e5S2O-TAEZd-Qy2KQ-LmztJ | 13/14/1 | 74.7 | 1.04 | 2026-06-28 00:47:56 · 26m 35s | |
| CSGO-faWdG-yjdta-V8a4O-5nhOw-zqrqK | 18/17/3 | 76.5 | 1.05 | 2026-06-26 19:52:46 · 34m 31s | |
| CSGO-aHmzx-pCLkM-pYQFM-wTe6W-vkSSH | 16/18/3 | 58.4 | 0.99 | 2026-06-25 14:52:07 · 26m 39s | |
| CSGO-AMivF-VYnT4-fZ8M7-W9bnX-BRaJD | 17/10/0 | 94.6 | 1.50 | 2026-06-20 00:05:05 · 24m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.