Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bohAB-F3nZk-RD8bZ-qFxun-j4FdH | 17/17/4 | 67.8 | 1.02 | 2026-07-01 17:19:43 · 39m 41s | |
| CSGO-Bfvcx-Fafha-UsNNs-s3WkD-YJxsP | 12/18/2 | 62.0 | 0.89 | 2026-06-24 17:17:06 · 28m 35s | |
| CSGO-PsPaA-YU4E4-O7GZk-fpH3x-QMqBE | 15/14/3 | 63.6 | 1.03 | 2026-06-08 18:11:14 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.