Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zEQWj-AU7Ct-P8dWM-hWs3W-462NF | 14/16/2 | 61.0 | 0.87 | 2026-07-06 18:57:13 · 41m 28s | |
| CSGO-3fRoV-CCVSV-dU9LT-iweib-OGdRF | 10/16/5 | 57.7 | 0.72 | 2026-06-21 18:47:55 · 29m 33s | |
| CSGO-8Qzyp-cqBzX-jUp7K-k8M5s-TrJTK | 12/18/4 | 77.5 | 0.77 | 2026-06-21 16:14:50 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.