Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KPOOz-kkBF7-HFW4Y-vmkV9-AVVzE | 15/9/4 | 89.0 | 1.47 | 2026-06-27 12:00:25 · 28m 44s | |
| CSGO-iDwLU-3oZ6o-kw4az-QZxvT-qkSSH | 16/17/3 | 67.5 | 1.10 | 2026-06-14 16:31:26 · 35m 29s | |
| CSGO-LC943-R6p7q-bbM8v-deNjV-Y7edJ | 11/8/1 | 90.3 | 1.43 | 2026-06-14 16:04:55 · 21m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.