Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rrAJZ-jYaXu-DJzPw-SnzLV-j7xbE | 16/18/6 | 72.7 | 1.08 | 2026-07-02 12:54:09 · 31m 17s | |
| CSGO-MpwtM-8X6it-wF8cy-vQ98m-nDTuK | 23/21/7 | 79.2 | 1.24 | 2026-07-01 19:13:38 · 55m 0s | |
| CSGO-yGE5j-bUYXy-pqou7-5kqTT-fbh4D | 20/14/6 | 131.9 | 1.71 | 2026-06-22 20:41:39 · 31m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.