Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HvHON-AKyhk-LnsWP-UajSu-bq4FP | cs_italy |
13/19/7 | 76.9 | 0.93 | 2026-07-03 10:00:10 · 35m 39s |
| CSGO-Mf7qM-XRUnu-dOGdy-Z3CUo-HDpcG | 18/17/8 | 101.0 | 1.32 | 2026-07-02 19:30:24 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.