Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XQd2Z-iNAhz-cKzep-Uzs6H-6xUWJ | 8/11/2 | 63.0 | 0.75 | 2026-06-30 20:35:55 · 12m 22s | |
| CSGO-Fo98s-bktTw-XRuQO-QV3AW-OvuCQ | 2/10/4 | 44.3 | 0.38 | 2026-06-30 20:24:41 · 9m 52s | |
| CSGO-JUYpx-ZGw7q-rDQ6N-ToWUj-nOGSQ | 6/4/1 | 51.2 | 0.97 | 2026-06-30 20:11:17 · 11m 5s | |
| CSGO-99fsZ-mjwE9-poqhu-3nHPZ-s6iPK | 12/6/0 | 70.8 | 1.30 | 2026-06-30 19:58:55 · 10m 39s | |
| CSGO-euwm6-d23HR-sQYPK-W8vqs-JrzUO | 2/8/6 | 46.9 | 0.62 | 2026-06-30 19:46:46 · 10m 26s | |
| CSGO-24suA-4a863-RBzDW-L4Pbt-uMOcF | 9/14/4 | 51.9 | 0.63 | 2026-06-30 15:46:48 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.