Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9dwV4-hciVy-bPiOd-QXGvV-UGOJM | 14/4/1 | 104.5 | 1.79 | 2026-07-02 20:24:59 · 22m 32s | |
| CSGO-ejVbS-oBziu-2y3tj-BPRXi-eEA2P | 9/14/4 | 66.9 | 0.76 | 2026-07-01 18:48:13 · 24m 17s | |
| CSGO-OrEMm-nMTqP-Wb4wz-zkNVR-jmFOP | 11/16/5 | 67.5 | 0.98 | 2026-06-30 21:20:37 · 41m 50s | |
| CSGO-Va78t-zoDm8-h8sWA-Dhdfb-otB3J | 5/4/1 | 34.7 | 1.01 | 2026-06-25 15:00:38 · 12m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.