Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wS2FG-pRNDf-akdnV-dnCq9-udueM | 11/19/1 | 65.8 | 0.57 | 2026-06-28 14:33:45 · 32m 9s | |
| CSGO-KUE44-UaPKT-ujjDy-VxT54-KBdqA | 20/12/5 | 107.6 | 1.49 | 2026-06-27 21:47:36 · 31m 21s | |
| CSGO-Tb4Nf-NVPCO-3psRU-bFsFn-6XLoD | 20/15/7 | 91.8 | 1.37 | 2026-06-26 14:15:58 · 35m 51s | |
| CSGO-7cciW-ERm5w-MCVMe-oQtqx-cW9LK | 17/13/7 | 102.4 | 1.47 | 2026-06-23 19:18:21 · 30m 46s | |
| CSGO-xfvKf-Y7qd9-eRqzt-o2VVE-sKurD | 24/13/4 | 95.1 | 1.51 | 2026-06-18 20:55:11 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.