Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-POQ3V-pVr4d-GQ5TD-r8xfi-SuHaA | 14/15/4 | 65.7 | 1.01 | 2026-07-04 12:16:39 · 26m 22s | |
| CSGO-5rHc3-muWJ4-jFMfa-mj7GF-s9ROG | 16/16/4 | 95.1 | 1.33 | 2026-06-30 08:49:01 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.