Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BCeOM-uF5oN-xYq36-cQ73R-TvDBM | 8/15/5 | 64.4 | 0.62 | 2026-07-02 16:15:18 Β· 29m 54s | |
| CSGO-wzRPX-NQzQC-jDT67-CReOn-niyfF | 39/19/6 | 122.4 | 1.89 | 2026-07-01 20:53:47 Β· 49m 14s | |
| CSGO-dUHkH-X6zhZ-vYxJK-jtDdz-K2N6H | 13/16/2 | 87.4 | 0.98 | 2026-07-01 17:27:02 Β· 26m 36s | |
| CSGO-a3SuZ-co5zT-yqJXA-rQEjj-APxDK | 11/17/7 | 68.8 | 0.79 | 2026-06-30 19:03:49 Β· 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.