Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qT68K-PTZPo-TbsLC-YODiE-4Sm6J | 15/9/8 | 99.1 | 1.53 | 2026-06-26 15:04:36 · 23m 36s | |
| CSGO-iVMc4-4sF7H-uqKPV-XoFB9-upNAK | 25/21/8 | 87.3 | 1.25 | 2026-06-26 13:22:25 · 46m 44s | |
| CSGO-d2Qit-mkAMY-ZuNKe-WemJr-AhnEM | 12/14/8 | 81.8 | 1.09 | 2026-06-16 15:29:54 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.