Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FHecs-tsB2b-ptsSf-RrcLN-t8MUD | 12/10/3 | 49.2 | 1.04 | 2026-07-03 02:31:57 · 29m 49s | |
| CSGO-PmBTz-YJda6-pG5c6-rT88P-DbtSJ | 23/23/8 | 83.8 | 1.15 | 2026-06-28 20:02:56 · 54m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.