Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AZhZh-2C6zR-7vDLw-zaEvh-D5fGH | 14/16/8 | 64.5 | 1.09 | 2026-06-26 23:49:51 · 35m 36s | |
| CSGO-ijzf6-jkcm9-evUOj-s7DUb-NP7rN | 14/19/4 | 69.7 | 0.90 | 2026-06-22 17:59:16 · 39m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.