Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-69iYH-TvfV3-rQW96-2DJ5B-BAGyB | 12/13/5 | 75.6 | 1.05 | 2026-07-05 17:12:06 · 37m 40s | |
| CSGO-c7xPX-tYtOU-y39dt-VASKt-8MEKO | 14/17/9 | 87.6 | 1.16 | 2026-07-04 18:59:55 · 36m 35s | |
| CSGO-do3uG-r5DmF-hnmED-PAFvL-OHTCP | 12/7/4 | 83.8 | 1.41 | 2026-07-04 18:24:50 · 30m 32s | |
| CSGO-6Gndb-HnRc7-CYetO-o9btq-u2dOQ | 30/14/2 | 108.3 | 1.73 | 2026-07-03 01:38:47 · 41m 10s | |
| CSGO-8OjR2-PmMWd-fnJ5j-UrNxG-sH2cQ | 19/19/9 | 75.0 | 1.08 | 2026-07-03 01:38:47 · 47m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.