Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NdQnZ-PB7m5-pYaHV-sLE5p-aNLsE | 24/17/4 | 117.1 | 1.57 | 2026-07-04 18:59:56 · 28m 46s | |
| CSGO-A2qWU-XWzGU-NAFf5-CbGEA-MdNEL | 21/18/8 | 107.4 | 1.35 | 2026-07-02 16:45:22 · 35m 56s | |
| CSGO-epcz7-c4xQF-NBpZF-MxWbD-8J5RG | 14/20/3 | 73.1 | 0.81 | 2026-06-29 16:41:38 · 40m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.