Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jcLv5-7qjx4-OxUNi-SXXma-VmeqA | 16/17/6 | 89.1 | 1.09 | 2026-06-20 19:54:07 · 32m 57s | |
| CSGO-rjfVA-2zzJM-ZUSdE-sTCbz-GrApF | 22/24/13 | 91.8 | 1.21 | 2026-06-20 18:14:17 · 50m 39s | |
| CSGO-ORAGc-cX6pW-eB5wB-5VBEu-UXOYE | 11/18/8 | 80.7 | 0.90 | 2026-06-20 17:45:53 · 23m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.