Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YE6e4-3Hth8-MSYVP-BYnXi-nYivN | 24/17/4 | 75.2 | 1.25 | 2026-06-29 16:18:53 · 46m 9s | |
| CSGO-UQmZ8-twfqV-U5SbT-2eArx-zePNN | 16/6/3 | 93.9 | 1.77 | 2026-06-29 15:45:00 · 22m 20s | |
| CSGO-amR9e-Op2sH-pLtz5-iBEhx-zMOcF | 12/15/4 | 90.0 | 0.88 | 2026-06-16 18:16:21 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.