Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PAqHM-ETNpw-uwkKM-iw75Y-cQaYO | 4/13/2 | 50.6 | 0.41 | 2026-07-03 22:03:39 · 24m 4s | |
| CSGO-5wtZu-dL6ZR-8L7Je-y8HbW-vFweM | 18/24/2 | 69.8 | 0.79 | 2026-07-03 19:26:36 · 49m 13s | |
| CSGO-qJYiA-3VvsR-3CPeh-TsXdF-9of4D | 15/11/5 | 68.8 | 1.18 | 2026-06-23 19:01:23 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.