Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WNJOM-NdzAW-hLNKi-V7Tuj-iP5mA | 7/11/3 | 48.5 | 0.70 | 2026-07-04 17:36:13 · 21m 29s | |
| CSGO-mQXC8-bsttQ-2EKWB-TC5nF-pTiLJ | 13/9/4 | 88.8 | 1.39 | 2026-06-27 16:14:07 · 25m 0s | |
| CSGO-jCkCZ-K3EGM-pOPpz-uscm7-DeiGH | 8/15/6 | 52.1 | 0.72 | 2026-06-27 13:50:44 · 31m 25s | |
| CSGO-EHPEL-sPy8i-Oq3Dm-AWfa8-pycuB | 2/7/2 | 58.1 | 0.53 | 2026-06-16 18:21:28 · 14m 46s | |
| CSGO-6tAuB-bMHvY-CsMpP-d7vwt-YDERE | 17/17/7 | 102.8 | 1.29 | 2026-06-13 12:54:05 · 33m 42s | |
| CSGO-PSyMc-btcXZ-WoqJq-zMxre-wsvoO | 15/9/3 | 79.3 | 1.39 | 2026-06-12 16:57:02 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.