Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zXCmW-uziey-3ezON-6HdNE-v8CBM | 12/17/2 | 69.5 | 0.91 | 2026-07-04 11:38:32 · 34m 34s | |
| CSGO-2MD5U-mSuaX-FCtKy-ML5nn-a3acP | 12/17/4 | 88.5 | 0.92 | 2026-06-28 12:53:24 · 27m 28s | |
| CSGO-Yi2Cm-vkUKw-f9DH9-L59rr-aNLsE | 20/15/3 | 92.3 | 1.36 | 2026-06-14 15:24:54 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.