Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ett5f-EaD7X-XJkwi-yC5Pz-zUwsP | 16/16/2 | 62.3 | 1.01 | 2026-07-05 06:36:46 · 35m 22s | |
| CSGO-eD9iQ-m7n5H-hVLLV-fCvwb-vEkwG | 10/9/2 | 71.1 | 1.00 | 2026-07-05 03:51:44 · 19m 39s | |
| CSGO-t4bcH-suPtd-EGXfe-9JiJb-F5WwP | 21/15/1 | 109.1 | 1.40 | 2026-07-02 03:32:28 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.