Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DDxMr-uBjqK-4VLRS-xABr6-9oQuK | 12/17/1 | 55.7 | 0.75 | 2026-07-06 14:48:12 · 28m 25s | |
| CSGO-zmyCn-J8Qy8-zzGUH-AfZAL-Z9JjC | 16/14/7 | 92.1 | 1.30 | 2026-06-28 18:01:59 · 30m 52s | |
| CSGO-dMC7G-5PRQb-hCTYx-QAhrV-N7GrL | 10/21/3 | 52.7 | 0.53 | 2026-06-26 23:06:21 · 42m 1s | |
| CSGO-ypF6k-5koXJ-Edjfb-SjMvO-hwAAA | 2/7/3 | 38.6 | 0.60 | 2026-06-25 14:10:30 · 11m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.