Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5DPND-RvQFd-jnz4w-ersRV-YvDBM | 21/25/8 | 85.7 | 1.06 | 2026-07-04 12:18:15 · 45m 42s | |
| CSGO-hoQXx-CQXeY-n3ZR7-sPnkq-PNv5G | 19/16/4 | 98.6 | 1.29 | 2026-07-03 14:47:14 · 36m 14s | |
| CSGO-znLUd-bAqHn-NDQEU-pH7aS-imoUE | 25/16/7 | 90.3 | 1.46 | 2026-07-03 13:41:02 · 34m 49s | |
| CSGO-SqJ9d-qxAe9-uQnBO-O5Y4E-Gd5FP | 18/19/10 | 97.8 | 1.22 | 2026-06-23 18:00:21 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.